Simply open the text file, edit what you want, save and close, and generate a new world after you're done editing what you want.Įssentially, everything that can be modded uses text files to determine how they interact with the world or with other objects. For example, is a token in the entity text file, which determines what creatures are used for dwarven civilizations. When you are changing a token you can simply change the values - these are the numbers/strings after the : in a token entry. I personally find it easier just to edit the existing ones in a new \DF\ game folder. When you are modding your game, you can either change existing files or add your own. When you go into the \raw\objects folder you will see a wide variety of text files. Quite a lot is not hardcoded, so you can edit a wide variety of things in the game.Įditing the raw text files is easy and simple.
The raw folder contains two subfolders: graphics (where you insert graphic packs to make custom tiles), and objects, which contains all the data for generally everything in the game that is not hardcoded. Modding Guide Basics of DF modding Īll of the data you can edit are stored in the \raw\ folder wherever you saved your DF executable.
1.8 Example two: "Arachnid" playable creature.